Showing posts with label processing. Show all posts
Showing posts with label processing. Show all posts

Why the future is in your hands

Tuesday, February 19, 2008

GPS=enabled handset- Lluis Gene (AFP/Getty)
GPS is starting to appear on more handsets

Sales of smartphones are expected to overtake those of laptops in the next 12 to 18 months as the mobile phone completes its transition from voice communications device to multimedia computer.

Convergence has been the Holy Grail for mobile phone makers, software and hardware partners, as well as consumers, for more than a decade.

And for the first time the rhetoric of companies like Nokia, Samsung and Motorola, who have boasted of putting a multimedia computer in your pocket, no longer seems far fetched.

"Converged devices are always with you and always connected," said Olli-Pekka Kallasvuo, Nokia chief executive at last week's Mobile World Congress in Barcelona.

Last year Nokia sold almost 200m camera phones and about 146m music phones, making it the world's biggest seller of digital cameras and MP3 players.

In the coming year the firm predicts it will sell 35 million GPS-enabled phones as personal navigation becomes the latest feature to be assimilated into the mobile phone. Form and function

Nigel Clifford, chief executive of Symbian, said: "All of those single use devices - MP3 players, digital camera, GPS - are collapsing onto the phone."

"We are going past the point where this was a phone with a few other things," he said.

Symbian's operating system shipped on 188 million phones last year and a third of those came with GPS.

"We see mobile phones evolving into multi-functional devices that now support consumer electronics, multimedia entertainment and mobile professional enterprise applications; all converging," said Luis Pineda, from mobile phone chip firm Qualcomm.

Man taking photo with phone, Roslan Rahman AFP/Getty
More and more people are snapping shots with a handset

The first phones powered by a chip running at 1Ghz will hit the market later this year, seven years after the first desktop chip broke the gigahertz barrier.

Qualcomm's 1Ghz Snapdragon chipset will debut inside a number of handsets, including some from Samsung and HTC

"It's a first in the industry for a wireless chipset," said Mr Pineda.

As well as raw horsepower Snapdragon also features a dedicated application processor, as well as the ability to handle 12 megapixel digital photos and up to 720p high definition video imaging.

Mr Clifford from Symbian said the mobile industry had to deliver multi-function devices which did not compromise.

He said: "When we look at what is collapsing on to these devices and people's expectations with their experiences on single-use specialized devices there is going to be rising expectations."

Chip shop

More than 90% of the world's mobile phones are powered by technology created by British firm Arm. It designs chip architectures that it licenses to semiconductors makers such as Qualcomm and Broadcom.

Ian Drew from Arm said future mobile phones demanded ever more processing power.

But building chips with greater processing was not a straightforward, he said.

The future of the internet and computing applications is not going to be in the home or at the office; it's going to be mobile

"It needs to get into your pocket. And there's no fan. It needs to work for days rather than hours."

He added: "When you start adding multi media experiences - such as 3D graphics, video, and games - there are two ways to do that: you can get bigger and bigger processors or you have multi core where you can switch off a processor when you don't need it."

Arm is demonstrating a chip architecture, called Coretex A9, that will offer four cores, or processors, on a single chip.

Symbian has been working with Arm on future uses for multi-core mobile phones.

"You can use massive amounts of processing if you need it. But if you don't you can power down the cores that aren't required," said Mr Clifford.

Symmetrical Multi Processing will drive the next generation of applications on a phone, he added.

"Silicon vendors are looking very seriously at how they integrate SMP."

Mr Clifford added: "The future of the internet and computing applications is not going to be in the home or at the office; it's going to be mobile."

Quake III screenshot, Activision
The gaming abilities of handsets are rapidly improving

"That is one of the next single usage devices that will start feeling the pressure from the mobile device," he said.

3D graphics acceleration is becoming standard on many of today's mobile phones and specialists like Nvidia have joined the market.

Mr Clifford said today's most powerful mobile phones, such as Nokia's N96 and NTTDoCoMo's 905 series have the same power as a laptop from 2000.

Nvidia's APX 2500 chip has enough 3D graphics acceleration to handle Quake 3, a PC game from 1999, on a mobile phone.

Handset owners were also beginning to expect the same online experience they have on their desktop PCs on their mobile phones.

"Web 2.0, social networking and video sharing; that's a real driver of horsepower," said Mr Drew from Arm.

He added: "But you need to be able to get data in. The next generation of mobile phones need high performance radios - they will have high data rates that will enable this content to be streamed to you."

Symbian is working on technology called Freeway to give phones the ability to move seamlessly between wireless networks, like wi-fi and cell networks like 3G and 4G.

"We don't want people to feel the mobile web is a second class experience."Opposition joy In pictures Battling on

Source from: news.bbc.co.uk

Graphics chips rev up research results

Saturday, December 1, 2007

Screenshot from The Witcher, Atari UK
A better graphics card means PC games look more realistic

Every serious PC gamer knows what a difference a good graphics card can make to the fun they have.

But it is not just hardcore gamers who have recognised the worth of a PC graphics card.

Increasing numbers of research scientists have woken up to their potential too.

But the scientists in question are not using the cards to appreciate the detail in PC games such as The Witcher. Instead they are using them as cheap sources of supercomputer-class processing power.

"They give a phenomenal bang for the buck," said Mike Giles, professor of scientific computing at the University of Oxford.

Prof Giles said the way that graphics cards were built made them very good at the repetitive computational tasks many scientists use to test theories, models and predictions.

Spot checks

Professor Susan Hagness from the Department of Electrical and Computer Engineering at the University of Wisconsin-Madison has turned to graphics cards to quickly analyse breast scans to spot cancer in its early stages.

Dr Hagness said official figures suggest x-rays missed 20% of the cancers that were present when a woman underwent screening.

Mammography scan, SPL
Women want scan results as quickly as possible

Dr Hagness' team is using microwaves to scan tissue and then pumping the results through hardware made by Canadian firm Acceleware which bolts together several graphics cards into a mini computational cluster.

The dedicated hardware meant that results emerged in a matter of hours rather than days, said Dr Hagness.

This was essential when the technique began to be used in a clinical setting, she said.

"Any woman who undergoes screening mammography wants the results straight away."

Hardware helper

Prof Giles, who is using graphics processors to do financial modelling, said the chips were very good at doing the same thing many different times.

By contrast the Intel or AMD chips inside a typical desktop machine were good at doing many different things at the same time.

Graphics cards had far more processing cores - which execute program instructions - than Intel or AMD chips, said Prof Giles, adding that each one of the cores could do one run of the same simple task.

The financial models that Prof Giles is running test the same algorithm on each core but each one gets different random numbers as input.

With the latest graphics processors having more than 100 processing cores that can add up to a lot of number crunching.

Broker on phone, AP
Modelling financial markets helps firms weather stock movements

"Each core is logically very simple but its floating point capability is the same as an Intel chip," said Prof Giles.

Developments in methods of writing code to handle the processing was also making graphics processors much more attractive, he said.

"In the early days you could only use graphics cards for graphics," said Prof Giles.

In particular, he said, graphics card maker Nvidia had released software tools called Cuda (Compute Unified Device Architecture) that made it much easier to write code.

"For a while there were only hard-to-use shader languages," said Prof Giles, "Cuda is a much more usable development environment."

Flow control

By harnessing that processing power many scientists are getting results from simulations far faster than before.

PhD student Tobias Brandvik and Dr Graham Pullan in the Whittle Laboratory at the University of Cambridge engineering department had sped up simulations of turbine blade designs by 40 times by using a few graphics cards.

Each blade, said Dr Pullan, was custom designed for the jet or power plant in which they will be used.

Rolls Royce Trent jet engine, PA
Tiny improvements in efficiency have big rewards in turbine engines

But, he said, even with this formidable level of complexity the design process models the turbulent air rather than accurately representing or resolving it.

"With a cluster of graphical processing units, we could hope to use, say, 10 million cells," he said. The simulation run would take the same amount of time as existing models.

"Then, we would resolve some of the larger turbulent eddies," said Dr Pullan. "In general, the more we resolve and the less we model, the more accurate the theory."

An alternative would be to stick with 500,000 cells and try lots more blade designs or include blades upstream and downstream to get a better overall picture of air flowing through a turbine.

Tiny improvements in design can have a huge payoff, said Dr Pullan.

"It's all about making the absolute best efficiency possible," he said.

"Improvements of even 1% in fuel consumption, for jet engines, or 1% in electricity power generated, for steam or gas turbines for power generation, is highly sought after."Damming concern Science icon Bitter memories

Source from: news.bbc.co.uk

Graphics chips rev up research results

Friday, November 23, 2007

Screenshot from The Witcher, Atari UK
A better graphics card means PC games look more realistic

Every serious PC gamer knows what a difference a good graphics card can make to the fun they have.

But it is not just hardcore gamers who have recognised the worth of a PC graphics card.

Increasing numbers of research scientists have woken up to their potential too.

But the scientists in question are not using the cards to appreciate the detail in PC games such as The Witcher. Instead they are using them as cheap sources of supercomputer-class processing power.

"They give a phenomenal bang for the buck," said Mike Giles, professor of scientific computing at the University of Oxford.

Prof Giles said the way that graphics cards were built made them very good at the repetitive computational tasks many scientists use to test theories, models and predictions.

Spot checks

Professor Susan Hagness from the Department of Electrical and Computer Engineering at the University of Wisconsin-Madison has turned to graphics cards to quickly analyse breast scans to spot cancer in its early stages.

Dr Hagness said official figures suggest x-rays missed 20% of the cancers that were present when a woman underwent screening.

Mammography scan, SPL
Women want scan results as quickly as possible

Dr Hagness' team is using microwaves to scan tissue and then pumping the results through hardware made by Canadian firm Acceleware which bolts together several graphics cards into a mini computational cluster.

The dedicated hardware meant that results emerged in a matter of hours rather than days, said Dr Hagness.

This was essential when the technique began to be used in a clinical setting, she said.

"Any woman who undergoes screening mammography wants the results straight away."

Hardware helper

Prof Giles, who is using graphics processors to do financial modelling, said the chips were very good at doing the same thing many different times.

By contrast the Intel or AMD chips inside a typical desktop machine were good at doing many different things at the same time.

Graphics cards had far more processing cores - which execute program instructions - than Intel or AMD chips, said Prof Giles, adding that each one of the cores could do one run of the same simple task.

The financial models that Prof Giles is running test the same algorithm on each core but each one gets different random numbers as input.

With the latest graphics processors having more than 100 processing cores that can add up to a lot of number crunching.

Broker on phone, AP
Modelling financial markets helps firms weather stock movements

"Each core is logically very simple but its floating point capability is the same as an Intel chip," said Prof Giles.

Developments in methods of writing code to handle the processing was also making graphics processors much more attractive, he said.

"In the early days you could only use graphics cards for graphics," said Prof Giles.

In particular, he said, graphics card maker Nvidia had released software tools called Cuda (Compute Unified Device Architecture) that made it much easier to write code.

"For a while there were only hard-to-use shader languages," said Prof Giles, "Cuda is a much more usable development environment."

Flow control

By harnessing that processing power many scientists are getting results from simulations far faster than before.

PhD student Tobias Brandvik and Dr Graham Pullan in the Whittle Laboratory at the University of Cambridge engineering department had sped up simulations of turbine blade designs by 40 times by using a few graphics cards.

Each blade, said Dr Pullan, was custom designed for the jet or power plant in which they will be used.

Rolls Royce Trent jet engine, PA
Tiny improvements in efficiency have big rewards in turbine engines

But, he said, even with this formidable level of complexity the design process models the turbulent air rather than accurately representing or resolving it.

"With a cluster of graphical processing units, we could hope to use, say, 10 million cells," he said. The simulation run would take the same amount of time as existing models.

"Then, we would resolve some of the larger turbulent eddies," said Dr Pullan. "In general, the more we resolve and the less we model, the more accurate the theory."

An alternative would be to stick with 500,000 cells and try lots more blade designs or include blades upstream and downstream to get a better overall picture of air flowing through a turbine.

Tiny improvements in design can have a huge payoff, said Dr Pullan.

"It's all about making the absolute best efficiency possible," he said.

"Improvements of even 1% in fuel consumption, for jet engines, or 1% in electricity power generated, for steam or gas turbines for power generation, is highly sought after."Luxury living Day in pictures It's quiz time!

Source from: news.bbc.co.uk

Pushing the PC gaming boundaries

Thursday, November 22, 2007

The PC remains a big player in the games market but in recent years its cutting edge has been blunted.

The vast majority of games are still played on PCs rather than consoles; typically casual games played on cheap desktop machines or online games, such as World of Warcraft.

The industry is currently experiencing a renaissance in innovation as the trinity of new hardware, developer ambition and tools come together to improve experiences.

The introduction of chip technology with four cores, effectively quadrupling processing power, graphics cards using DirectX 10 tools and developers keen to push powerful machines to the limit are resulting in games which set new graphical benchmarks.

In some cases these machines are desktop behemoths; near supercomputers in a box that are delivering game experiences beyond the wildest dreams of console owners.

The latest games, like Crysis and Unreal Tournament 3, are taking advantage of quad core processors, and twin graphics cards. These are the play things of hotrod PC gamers - the enthusiasts who see their machines as customisable dragsters delivering the pinnacle of performance.

High end games PCs are important to the professional players

"PC gamers see themselves as the elite gamers," said Michael O'Dell, who runs the professional gaming group Team Dignitas and manages Birmingham Salvo, a team in the Championship Gaming Series.

"High end games PCs are important to the professional players and hard core because the extra processing power can make that millisecond of difference between success and failure, and whether you win prize money or not."

For the hardcore the extra grunt of the most powerful desktops improve the FPS (frames per second) in FPS (First Person Shooter) games.

"My gamers are always moaning about their FPS (frames per second). They always want more and some of the newest games are very demanding on the hardware."

For these gamers, whose reaction times put them in the superhuman category, more frames per second means a smoother experience.

So how much more powerful are these high-end PCs than the latest generation of consoles?

"It's absolute nonsense to think that consoles are at the cutting edge," said Roy Taylor, vice president of content relations at Nvidia, the world's biggest manufacturer of graphics cards.

"As good as consoles are, they are so far behind the PC gaming experience that there is no comparison.

Unreal Tournament 3
Unreal Tournament 3 will help hardware sales

"In terms of raw processing power, the high-end PCs are at least three times more powerful."

Nvidia provides the graphics grunt for the PlayStation 3, while rival ATI provides the imaging hardware for the Xbox 360.

Mr Taylor points out that the latest graphics cards can draw twice as many pixels, twice the screen resolution, as a PlayStation 3 or Xbox 360.

The latest games are employing DirectX 10 tools developed by Microsoft, which are used by developers to get the best out of the high-end and middle-range graphics cards.

Mr Taylor said the new tools and the new hardware had given developers a library of effects to play with.

Nvidia's latest high-end graphics cards, the 8800 series, can easily produce graphical effects that tax the Xbox 360 and PlayStation 3, such as motion blur, depth of field and volumetric smoke.

Mr Taylor said: "Fog, smoke or mist in games until now have been flat and don't respond to objects. Volumetric effects mean they are dynamic - a helicopter can now displace cloud or smoke, or a character can step through the fog realistically."

But these sorts of effects come at a price.

A quadcore Intel machine with twin graphics cards and four gigabytes of ram - at the high end of the PC gaming experience - can cost more than 2,000, six times the price of an Xbox 360.

Nvidia's flagship graphics card, the 8800 Ultra, costs more than 400 although a cut-down version, the 8800 GT, costs from 120, about the same price as a Nintendo Wii.

Rival ATI also sends a high-end graphics card which supports DirectX 10, costing from about 120.

Modded PC
PC gamers love to "mod" their machines

Hardcore PC gamers also specialise in customising their "rigs", with unique cases and intricate cooling systems.

The gaming experience they deliver can be exceptional.

Playing Crysis with the screen resolution set at 1920x1200 with all effects switched up to very high and anti-aliasing turned on, the game is breathtaking to look at and puts consoles titles like Gears of War and Call of Duty 4 into the shade.

"We worked really closely with Intel and Nvidia and even had engineers from Nvidia on site for the last year," said Bernd Diemer, a producer on Crysis at developers Crytek.

"We wanted to be an early adopter. When we started Crysis the current hardware wasn't available or being planned. There was no DX10 or the latest graphic cards. They were not even on the drawing board."

They went to a special effects company in Hollywood to create a render movie of how Crysis could look - and that movie has been the benchmark for the firm.

"We got pretty close. In some areas we even surpassed it," said Mr Diemer.

He said PCs gave gamers the "best possible experience".

Crysis boasts realistic breakable environments - a goal of developers for many years.

"In some areas we have managed to set a new standard. We've managed to push it a bit further," he said.

Crysis is at the forefront of a wave that is delivering blockbuster titles to PCs and making console owners envious of their PC gaming friends.

"The PC is finally back up where it belongs," said Mr Diemer.

He added: "The innovation is happening on the PC; but that's always been the case."

Water worries Lobby power Day in pictures

Source from: news.bbc.co.uk

Graphics chips rev up research results

Friday, November 16, 2007

Screenshot from The Witcher, Atari UK
A better graphics card means PC games look more realistic

Every serious PC gamer knows what a difference a good graphics card can make to the fun they have.

But it is not just hardcore gamers who have recognised the worth of a PC graphics card.

Increasing numbers of research scientists have woken up to their potential too.

But the scientists in question are not using the cards to appreciate the detail in PC games such as The Witcher. Instead they are using them as cheap sources of supercomputer-class processing power.

"They give a phenomenal bang for the buck," said Mike Giles, professor of scientific computing at the University of Oxford.

Prof Giles said the way that graphics cards were built made them very good at the repetitive computational tasks many scientists use to test theories, models and predictions.

Spot checks

Professor Susan Hagness from the Department of Electrical and Computer Engineering at the University of Wisconsin-Madison has turned to graphics cards to quickly analyse breast scans to spot cancer in its early stages.

Dr Hagness said official figures suggest x-rays missed 20% of the cancers that were present when a woman underwent screening.

Mammography scan, SPL
Women want scan results as quickly as possible

Dr Hagness' team is using microwaves to scan tissue and then pumping the results through hardware made by Canadian firm Acceleware which bolts together several graphics cards into a mini computational cluster.

The dedicated hardware meant that results emerged in a matter of hours rather than days, said Dr Hagness.

This was essential when the technique began to be used in a clinical setting, she said.

"Any woman who undergoes screening mammography wants the results straight away."

Hardware helper

Prof Giles, who is using graphics processors to do financial modelling, said the chips were very good at doing the same thing many different times.

By contrast the Intel or AMD chips inside a typical desktop machine were good at doing many different things at the same time.

Graphics cards had far more processing cores - which execute program instructions - than Intel or AMD chips, said Prof Giles, adding that each one of the cores could do one run of the same simple task.

The financial models that Prof Giles is running test the same algorithm on each core but each one gets different random numbers as input.

With the latest graphics processors having more than 100 processing cores that can add up to a lot of number crunching.

Broker on phone, AP
Modelling financial markets helps firms weather stock movements

"Each core is logically very simple but its floating point capability is the same as an Intel chip," said Prof Giles.

Developments in methods of writing code to handle the processing was also making graphics processors much more attractive, he said.

"In the early days you could only use graphics cards for graphics," said Prof Giles.

In particular, he said, graphics card maker Nvidia had released software tools called Cuda (Compute Unified Device Architecture) that made it much easier to write code.

"For a while there were only hard-to-use shader languages," said Prof Giles, "Cuda is a much more usable development environment."

Flow control

By harnessing that processing power many scientists are getting results from simulations far faster than before.

PhD student Tobias Brandvik and Dr Graham Pullan in the Whittle Laboratory at the University of Cambridge engineering department had sped up simulations of turbine blade designs by 40 times by using a few graphics cards.

Each blade, said Dr Pullan, was custom designed for the jet or power plant in which they will be used.

Rolls Royce Trent jet engine, PA
Tiny improvements in efficiency have big rewards in turbine engines

But, he said, even with this formidable level of complexity the design process models the turbulent air rather than accurately representing or resolving it.

"With a cluster of graphical processing units, we could hope to use, say, 10 million cells," he said. The simulation run would take the same amount of time as existing models.

"Then, we would resolve some of the larger turbulent eddies," said Dr Pullan. "In general, the more we resolve and the less we model, the more accurate the theory."

An alternative would be to stick with 500,000 cells and try lots more blade designs or include blades upstream and downstream to get a better overall picture of air flowing through a turbine.

Tiny improvements in design can have a huge payoff, said Dr Pullan.

"It's all about making the absolute best efficiency possible," he said.

"Improvements of even 1% in fuel consumption, for jet engines, or 1% in electricity power generated, for steam or gas turbines for power generation, is highly sought after."Day in pictures Russian viewpoints Entente cordiale?

Source from: news.bbc.co.uk

Pushing the PC gaming boundaries

The PC remains a big player in the games market but in recent years its cutting edge has been blunted.

The vast majority of games are still played on PCs rather than consoles; typically casual games played on cheap desktop machines or online games, such as World of Warcraft.

The industry is currently experiencing a renaissance in innovation as the trinity of new hardware, developer ambition and tools come together to improve experiences.

The introduction of chip technology with four cores, effectively quadrupling processing power, graphics cards using DirectX 10 tools and developers keen to push powerful machines to the limit are resulting in games which set new graphical benchmarks.

In some cases these machines are desktop behemoths; near supercomputers in a box that are delivering game experiences beyond the wildest dreams of console owners.

The latest games, like Crysis and Unreal Tournament 3, are taking advantage of quad core processors, and twin graphics cards. These are the play things of hotrod PC gamers - the enthusiasts who see their machines as customisable dragsters delivering the pinnacle of performance.

High end games PCs are important to the professional players

"PC gamers see themselves as the elite gamers," said Michael O'Dell, who runs the professional gaming group Team Dignitas and manages Birmingham Salvo, a team in the Championship Gaming Series.

"High end games PCs are important to the professional players and hard core because the extra processing power can make that millisecond of difference between success and failure, and whether you win prize money or not."

For the hardcore the extra grunt of the most powerful desktops improve the FPS (frames per second) in FPS (First Person Shooter) games.

"My gamers are always moaning about their FPS (frames per second). They always want more and some of the newest games are very demanding on the hardware."

For these gamers, whose reaction times put them in the superhuman category, more frames per second means a smoother experience.

So how much more powerful are these high-end PCs than the latest generation of consoles?

"It's absolute nonsense to think that consoles are at the cutting edge," said Roy Taylor, vice president of content relations at Nvidia, the world's biggest manufacturer of graphics cards.

"As good as consoles are, they are so far behind the PC gaming experience that there is no comparison.

Unreal Tournament 3
Unreal Tournament 3 will help hardware sales

"In terms of raw processing power, the high-end PCs are at least three times more powerful."

Nvidia provides the graphics grunt for the PlayStation 3, while rival ATI provides the imaging hardware for the Xbox 360.

Mr Taylor points out that the latest graphics cards can draw twice as many pixels, twice the screen resolution, as a PlayStation 3 or Xbox 360.

The latest games are employing DirectX 10 tools developed by Microsoft, which are used by developers to get the best out of the high-end and middle-range graphics cards.

Mr Taylor said the new tools and the new hardware had given developers a library of effects to play with.

Nvidia's latest high-end graphics cards, the 8800 series, can easily produce graphical effects that tax the Xbox 360 and PlayStation 3, such as motion blur, depth of field and volumetric smoke.

Mr Taylor said: "Fog, smoke or mist in games until now have been flat and don't respond to objects. Volumetric effects mean they are dynamic - a helicopter can now displace cloud or smoke, or a character can step through the fog realistically."

But these sorts of effects come at a price.

A quadcore Intel machine with twin graphics cards and four gigabytes of ram - at the high end of the PC gaming experience - can cost more than 2,000, six times the price of an Xbox 360.

Nvidia's flagship graphics card, the 8800 Ultra, costs more than 400 although a cut-down version, the 8800 GT, costs from 120, about the same price as a Nintendo Wii.

Rival ATI also sends a high-end graphics card which supports DirectX 10, costing from about 120.

Modded PC
PC gamers love to "mod" their machines

Hardcore PC gamers also specialise in customising their "rigs", with unique cases and intricate cooling systems.

The gaming experience they deliver can be exceptional.

Playing Crysis with the screen resolution set at 1920x1200 with all effects switched up to very high and anti-aliasing turned on, the game is breathtaking to look at and puts consoles titles like Gears of War and Call of Duty 4 into the shade.

"We worked really closely with Intel and Nvidia and even had engineers from Nvidia on site for the last year," said Bernd Diemer, a producer on Crysis at developers Crytek.

"We wanted to be an early adopter. When we started Crysis the current hardware wasn't available or being planned. There was no DX10 or the latest graphic cards. They were not even on the drawing board."

They went to a special effects company in Hollywood to create a render movie of how Crysis could look - and that movie has been the benchmark for the firm.

"We got pretty close. In some areas we even surpassed it," said Mr Diemer.

He said PCs gave gamers the "best possible experience".

Crysis boasts realistic breakable environments - a goal of developers for many years.

"In some areas we have managed to set a new standard. We've managed to push it a bit further," he said.

Crysis is at the forefront of a wave that is delivering blockbuster titles to PCs and making console owners envious of their PC gaming friends.

"The PC is finally back up where it belongs," said Mr Diemer.

He added: "The innovation is happening on the PC; but that's always been the case."

In pictures Detroit Blues It's quiz time!

Source from: news.bbc.co.uk

Graphics chips rev up research results

Friday, November 9, 2007

Screenshot from The Witcher, Atari UK
A better graphics card means PC games look more realistic

Every serious PC gamer knows what a difference a good graphics card can make to the fun they have.

But it is not just hardcore gamers who have recognised the worth of a PC graphics card.

Increasing numbers of research scientists have woken up to their potential too.

But the scientists in question are not using the cards to appreciate the detail in PC games such as The Witcher. Instead they are using them as cheap sources of supercomputer-class processing power.

"They give a phenomenal bang for the buck," said Mike Giles, professor of scientific computing at the University of Oxford.

Prof Giles said the way that graphics cards were built made them very good at the repetitive computational tasks many scientists use to test theories, models and predictions.

Spot checks

Professor Susan Hagness from the Department of Electrical and Computer Engineering at the University of Wisconsin-Madison has turned to graphics cards to quickly analyse breast scans to spot cancer in its early stages.

Dr Hagness said official figures suggest x-rays missed 20% of the cancers that were present when a woman underwent screening.

Mammography scan, SPL
Women want scan results as quickly as possible

Dr Hagness' team is using microwaves to scan tissue and then pumping the results through hardware made by Canadian firm Acceleware which bolts together several graphics cards into a mini computational cluster.

The dedicated hardware meant that results emerged in a matter of hours rather than days, said Dr Hagness.

This was essential when the technique began to be used in a clinical setting, she said.

"Any woman who undergoes screening mammography wants the results straight away."

Hardware helper

Prof Giles, who is using graphics processors to do financial modelling, said the chips were very good at doing the same thing many different times.

By contrast the Intel or AMD chips inside a typical desktop machine were good at doing many different things at the same time.

Graphics cards had far more processing cores - which execute program instructions - than Intel or AMD chips, said Prof Giles, adding that each one of the cores could do one run of the same simple task.

The financial models that Prof Giles is running test the same algorithm on each core but each one gets different random numbers as input.

With the latest graphics processors having more than 100 processing cores that can add up to a lot of number crunching.

Broker on phone, AP
Modelling financial markets helps firms weather stock movements

"Each core is logically very simple but its floating point capability is the same as an Intel chip," said Prof Giles.

Developments in methods of writing code to handle the processing was also making graphics processors much more attractive, he said.

"In the early days you could only use graphics cards for graphics," said Prof Giles.

In particular, he said, graphics card maker Nvidia had released software tools called Cuda (Compute Unified Device Architecture) that made it much easier to write code.

"For a while there were only hard-to-use shader languages," said Prof Giles, "Cuda is a much more usable development environment."

Flow control

By harnessing that processing power many scientists are getting results from simulations far faster than before.

PhD student Tobias Brandvik and Dr Graham Pullan in the Whittle Laboratory at the University of Cambridge engineering department had sped up simulations of turbine blade designs by 40 times by using a few graphics cards.

Each blade, said Dr Pullan, was custom designed for the jet or power plant in which they will be used.

Rolls Royce Trent jet engine, PA
Tiny improvements in efficiency have big rewards in turbine engines

But, he said, even with this formidable level of complexity the design process models the turbulent air rather than accurately representing or resolving it.

"With a cluster of graphical processing units, we could hope to use, say, 10 million cells," he said. The simulation run would take the same amount of time as existing models.

"Then, we would resolve some of the larger turbulent eddies," said Dr Pullan. "In general, the more we resolve and the less we model, the more accurate the theory."

An alternative would be to stick with 500,000 cells and try lots more blade designs or include blades upstream and downstream to get a better overall picture of air flowing through a turbine.

Tiny improvements in design can have a huge payoff, said Dr Pullan.

"It's all about making the absolute best efficiency possible," he said.

"Improvements of even 1% in fuel consumption, for jet engines, or 1% in electricity power generated, for steam or gas turbines for power generation, is highly sought after."Street veteran Delhi's dilemma Crisis defused

Source from: news.bbc.co.uk